A quick summary and description of every project
ONGOING: The current projects I'm working on, and have plans for completing. Some may take a while due to their complexity.
Rabbit Hole Carnival: Just what is it about this strange little bar that attracts though with some of life sometime simple, yet often hardest challenge? And just what about the farther and daughter there that make them so able to solve everyone them. Is there anything deeper to this slice of life, or is just about having lemons and making lemonade? And would you enjoy it any less either way?
Legacy: A sci-fantasy world about several groups on the hunt for a sword falling from space. No one knows the full story, but many have gained some kind of superpower from it. From shapeshifting to mind-reading to foresight quite literally out of this world. Wherever and whatever this space sword is one thing is certain, it can't fall into the wrong hands. But who hands are the right ones?
STORIES: projects with a complete plot, or forming a complete plot. A beginning, middle, and end the flows together clearly with some twist here and there. Longer projects with a bigger pay out. They might slow down if I'm struggling to produce something I like. Only one of these will be going at a time.
Prophet of Sin (Version 2): A fledgling nun begins to learn two very important facts. Number one, demons are not as simple as the church claims they are. And number 2, the church is not as pure as they say. The many mysteries that remain to her, might be answer by follow an ex-peacher. Travis "Trox" Oxadon. Another mystery in him of himself, But question or not he still seems to hold a lot of answers.
World Between: People don't just vanish... or at least they didn't use to. Until some mysterious packages started showing up on people's doorstep. And just like that a sizable chunk of the earth population was no where to be found. Finally, several months later a small search team is about to find some answers. But what happens when the answers aren't what they expected.
Red Eagle: Most people wouldn't just accept a rag-tag group of people from various cultures, and send them into space. Which raises quite a few questions, given that that is exactly what the Alchano government intends to do. Some are opening running away, while others are hiding a secret or two. Some are trying to find the place, while others are determined to make one. Either way a ship full of rather unique people is about to explore the stars. But is the greater challenge in an endless sea of space, or somewhere within themselves. ("pilot episode" done. more will come eventually)
Love and War: Two kingdoms at war. Two lovers in a secret and forbidden affair. Okay so it's the same old age old trope once again out to change the word. But the world really need changing, or is it simply patriotism standing in the way of love? Did one romantic fling really cause the collapse of, not one, but two empires? As the old slang goes "It's not the destination, but the journey.", and one faun and human couple had quite the journey.
Cross-Reality Division (C.R.D): In a highly advanced future where virtual reality and reality have become near identical law enforcement found itself in need of a division designed to tackle crimes that are heavy intermixed into both reality. Zen and Wish are part of that division. As they're all too accustom to by now, even a simple attempted murder isn't what it seems. Dr. Bort Ruribind's disappearance is a strange mystery on it own, but just how deep down the rabbit hole it goes may surprise even these trained professionals.
Convictions: A choose your adventure inspired by a game call Catherine. Like the game it's kind of got a little bit of everything, horror, romance, fantasy, etc. Both are about a surreal events occurring in the main character life, and making some tough decision about they way he wants to live. While I enjoyed the game, I founded it lacking in some important ways. This is my attempt at "fixing" it in a way. A story about indecision and it's consequences, the social norms, and deciding who your real friends are.
FLEDGLINGS: While I'd like to come back, and fully commit to pretty much all of my work (as it's currently limited by a full time job.) These ideas in particular suffer of a lack of ability to fully explore them. whether I consider them outlines, or an introduce to the idea. I'd like to one day come back to them, and see what they can become.
Underbelly: In the distance future, most of the world has become a run down slum filled with people doing whatever it takes to get into last standing city. Young, 14 year old, Scythe however was born and raised in the "Underbelly" a large collection of settlements that have no interest in this supposedly miraculous city. Always eager and ever curious, Scythe is determine to make the most her coming of age, but she is up to the challenge?
DISCONTINUE: for one reason or another, be that reason good or bad. These series are not likely to be expanded upon.
The Keys: Every place has there secrets, but a young half-elf Collin is learning he may not have have knew as many of them as his thought. Leaving Malicoin Tower once seemed impossible until one of the oldest residents say otherwise. But the path forward only raises further questions, and it's becoming increasing difficult to not wonder why. Just what is this tower, and did Collin ever want to know?
Prophet of Sin: It's hard to question if there god when everyone can see an angels or demons with their own eyes. It's hard to question what, if any, types of magic actually work, when you can do and learn them all yourself. But is the world really that much easier to understand? it is really a simple as good and evil, and light and dark? Not to Lillian, a once struggling nun in training, who find friends and enemies on both side of this supposed dividing line.
P.H.I.V.E: The adventures of a team of 5 individuals in a world where your philosophical views quite literally change you. Debate tends to take on a different meaning when everyone gets a superpower based on their core values. But that doesn't mean you can't make friends, and learn something along the way.
ONGOING: The current projects I'm working on, and have plans for completing. Some may take a while due to their complexity.
Rabbit Hole Carnival: Just what is it about this strange little bar that attracts though with some of life sometime simple, yet often hardest challenge? And just what about the farther and daughter there that make them so able to solve everyone them. Is there anything deeper to this slice of life, or is just about having lemons and making lemonade? And would you enjoy it any less either way?
Legacy: A sci-fantasy world about several groups on the hunt for a sword falling from space. No one knows the full story, but many have gained some kind of superpower from it. From shapeshifting to mind-reading to foresight quite literally out of this world. Wherever and whatever this space sword is one thing is certain, it can't fall into the wrong hands. But who hands are the right ones?
STORIES: projects with a complete plot, or forming a complete plot. A beginning, middle, and end the flows together clearly with some twist here and there. Longer projects with a bigger pay out. They might slow down if I'm struggling to produce something I like. Only one of these will be going at a time.
Prophet of Sin (Version 2): A fledgling nun begins to learn two very important facts. Number one, demons are not as simple as the church claims they are. And number 2, the church is not as pure as they say. The many mysteries that remain to her, might be answer by follow an ex-peacher. Travis "Trox" Oxadon. Another mystery in him of himself, But question or not he still seems to hold a lot of answers.
World Between: People don't just vanish... or at least they didn't use to. Until some mysterious packages started showing up on people's doorstep. And just like that a sizable chunk of the earth population was no where to be found. Finally, several months later a small search team is about to find some answers. But what happens when the answers aren't what they expected.
Red Eagle: Most people wouldn't just accept a rag-tag group of people from various cultures, and send them into space. Which raises quite a few questions, given that that is exactly what the Alchano government intends to do. Some are opening running away, while others are hiding a secret or two. Some are trying to find the place, while others are determined to make one. Either way a ship full of rather unique people is about to explore the stars. But is the greater challenge in an endless sea of space, or somewhere within themselves. ("pilot episode" done. more will come eventually)
Love and War: Two kingdoms at war. Two lovers in a secret and forbidden affair. Okay so it's the same old age old trope once again out to change the word. But the world really need changing, or is it simply patriotism standing in the way of love? Did one romantic fling really cause the collapse of, not one, but two empires? As the old slang goes "It's not the destination, but the journey.", and one faun and human couple had quite the journey.
Cross-Reality Division (C.R.D): In a highly advanced future where virtual reality and reality have become near identical law enforcement found itself in need of a division designed to tackle crimes that are heavy intermixed into both reality. Zen and Wish are part of that division. As they're all too accustom to by now, even a simple attempted murder isn't what it seems. Dr. Bort Ruribind's disappearance is a strange mystery on it own, but just how deep down the rabbit hole it goes may surprise even these trained professionals.
Convictions: A choose your adventure inspired by a game call Catherine. Like the game it's kind of got a little bit of everything, horror, romance, fantasy, etc. Both are about a surreal events occurring in the main character life, and making some tough decision about they way he wants to live. While I enjoyed the game, I founded it lacking in some important ways. This is my attempt at "fixing" it in a way. A story about indecision and it's consequences, the social norms, and deciding who your real friends are.
FLEDGLINGS: While I'd like to come back, and fully commit to pretty much all of my work (as it's currently limited by a full time job.) These ideas in particular suffer of a lack of ability to fully explore them. whether I consider them outlines, or an introduce to the idea. I'd like to one day come back to them, and see what they can become.
Underbelly: In the distance future, most of the world has become a run down slum filled with people doing whatever it takes to get into last standing city. Young, 14 year old, Scythe however was born and raised in the "Underbelly" a large collection of settlements that have no interest in this supposedly miraculous city. Always eager and ever curious, Scythe is determine to make the most her coming of age, but she is up to the challenge?
DISCONTINUE: for one reason or another, be that reason good or bad. These series are not likely to be expanded upon.
The Keys: Every place has there secrets, but a young half-elf Collin is learning he may not have have knew as many of them as his thought. Leaving Malicoin Tower once seemed impossible until one of the oldest residents say otherwise. But the path forward only raises further questions, and it's becoming increasing difficult to not wonder why. Just what is this tower, and did Collin ever want to know?
Prophet of Sin: It's hard to question if there god when everyone can see an angels or demons with their own eyes. It's hard to question what, if any, types of magic actually work, when you can do and learn them all yourself. But is the world really that much easier to understand? it is really a simple as good and evil, and light and dark? Not to Lillian, a once struggling nun in training, who find friends and enemies on both side of this supposed dividing line.
P.H.I.V.E: The adventures of a team of 5 individuals in a world where your philosophical views quite literally change you. Debate tends to take on a different meaning when everyone gets a superpower based on their core values. But that doesn't mean you can't make friends, and learn something along the way.
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